Saturday, December 6, 2014

Sexualization in Early Childhood

Sexualization has to do with treating someone as an object of desire and as things rather than as people with feelings. Sexual appeal is equated with physical attractiveness. The sexualization in today’s culture has the potential for damaging effects on the healthy development of our childrens’ and teens’ senses of self and identities (Levin & Kilbourne, 2009). Their sense of self-worth can also be adversely affected when they encounter sexualization at an early age.
I feel one of the biggest things that influence children are video games. Video games are riddled with sexualization and violence. Every woman avatar has large boobs, abs, is tall, and wears makeup. This sends the misconstrued message to children and teens that this is the only accepted and sexually desired physical type of woman. Anita Sarkeesian has challenged this accepted form of marketing in video games and the entire video gaming industry by creating Feminist Frequency. It is a web series of video commentaries about race, gender, class, sexuality, ability and privilege in pop culture from a feminist/fan perspective. She has gotten plenty of support and also some negative backlash. The backlash and negative comments she receives does not keep her from continuing to advocate for better, more realistic images of women in video games. Another type of exposure to sexualization is in the toy market. The Bratz brand has dolls that use heavy makeup, short shirts, long hair, and have long painted finger nails. These designs only tell a child that is what is fun, attractive, and desired. Their commercials show the dolls driving in cars, being provocative, and shopping. These are activities and instigations that are too much on the vane side. Children do not need to get the impression that self-love and success only come from physical appearance. In fact, that is one of the last impressions they need at this age from their toys; much harm can come of this. A third type of exposure to sexualization is from teenage singers. Many girls and boys look to their pop princesses and princes to guide their views on how they should dress, act, and talk. Singers like Selena Gomez and Hannah Montana (who are no longer teenagers but still influence young children and teenagers) sing about relationships and events that teenagers can relate to. They are tapped into that market.  It is vital that parents clarify any misconceptions their children receive from these singers (being any singer who your child listens to) to ensure their children understand what is acceptable and what is not.

Unfortunately, sex sells. I am afraid to say that this marketing ploy will not die down quickly. It takes perseverance and string people to change these views and sexual expectations society puts on people. As early childhood professionals we are in the perfect place to help young children and teenagers get a better sense of all of this. No one should be sexualized. Everyone should be respected for who they are and what they feel and think. It is our job to help teach children how to defend themselves against this injustice. 

Reference
Levin, D. E., & Kilbourne, J. (2009). [Introduction]. So sexy so soon: The new sexualized childhood and what parents can do to protect their kids (pp. 1-8).

www.feministfrequency.com

5 comments:

  1. I have to wonder what games are being evaluated? While it is true that some games do indeed market women as sexual objects there are many video games that market women as strong powerful leaders. In the Fable series there is no difference in male and female avatars other than the physical differences which are not in any way exaggerated. In every BIOWARE video game women are portrayed as powerful individuals in their own right, Commander Shepard saved the Galaxy and sacrificed everything for freedom, she was a soldier, a leader, a figure for inspiriation throughout the galaxy. In Skyrim there is no difference in game play between male and female with the exception of a few lines of dialogue. In each Dragon age game female characters are strong, powerful, and diverse in appearance and background. The information is very one sided and does a disservice to the industry by tarring them all with the same brush without acknowledging the progress being made in multiple video games. Some games are pretty blatant in the sexualization of the female protagonist Tera, Guild wars etc, but many female gamers see the ability to play a game as a female progress, when the character is as strong as Commander Shepard and the NPC's are as amazing as Cassandra Pentaghast and Vivienne from the new Dragon age inquisition game it is unfair to paint the entire industry for the actions of a few.

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    1. Julie,
      You make great points here expanding on my post! Yes, there are many games that represent the genders equally and do not sexualize characters or have any sexualization. I'm glad you clarified that for me as I did not intend to put all games in the same category. I was referring to all the games have sexualization in them. Anita Sarkeesian is someone I still need to study more to understand her full goals and exactly what games it is that she is attacking. Thanks for your response!
      ~Jalice

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  2. Jalice,
    You made so many valid points in regards to this issue in our society. Quite frankly, learning about this issue in detail this week terrified me! It is so unfair and flat out unacceptable to continue to sexualize childhood just because sex sells; however, you are right - sex sells and they will not stop soon! We do need to find ways to counter such messages being sent to the children. I think discussion as the issues become evident in the classroom, as well as the use of persona dolls and mixed media with POSITIVE images, are possible ways to do this in the classroom. What would you suggest?
    Ashley Richards

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    1. Ashley,
      That is a very good question and you have great suggestions here. Like you say, being present and ready to clarify any mixed messages and ideas the children might receive is a great way to counter inappropriate messages. I would also, bring in clothes and items, related to the current topics of discussion, and make sure to help the children understand that both genders can use and wear these items equally and without any added physical additions, like, makeup. I would engage in activities that support healthy eating and movement habits to send the message that being healthy is important; as opposed to having a certain weight or image regardless of the health risks. Thanks for your response and question!
      ~Jalice

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  3. I never thought about video games portraying sex but it is true. Grand theft auto is one video game that is about stealing cars, shooting at people, and the women are dressed in short skirts and big breasts. Years ago in college my husband used to play this game and I never thought anything of it but I believe that it is inappropriate for a child to own this game. Most games that have violence have to be purchased by an adult and I think some parents are overlooking the content of these games.

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